Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Wednesday, March 19, 2008

Canadian Cavemen Milk Ads - Ruairi Robinson

Remember that kinda-depressing-kind-of-funny-in-a-dark-way video from last week, 50 Percent Grey? Well, it turns out that fella (Ruairi Robinson) also directed a series of commercials for the Milk Board of Canada. For these ads he took some inspiration from Gary Larson's "Far Side" comic strips. If you're interested in reading more about the process behind this particular project, feel free to check out an article about Robinson and these commercials over at the CGSociety.

Otherwise, enjoy these short Cavemen Milk Ads, comfortable in the fact that not only are these remarkably better than the Geico atrocities of the same vague idea that we're exposed to here in the states, but also that the likely-hood of us being subjected to a TV series spun off from the same idea is rather minuscule.















See ya on Monday.

**Update: Mueller posted an insane music video over on his blog today, also about milk. Uncoordinated, I promise. So drink up.

Wednesday, March 12, 2008

Fifty Percent Grey - Ruairi Robinson

This week we've got an award winning short from 2002, "Fifty Percent Grey". The guy who created it, Ruairi Robinson, did all the work for this piece (with the exception of sound) over the course of 6 months for a grand total of 10,000 Euros (that's about $15,000 folks).

According to Robinson's website, the film was shown at 70 international film festivals, including Sundance, and garnered awards for Best Short at London Effects and Animation Festival, The Empire State Film Festival, and the Dresden FilmFest, just to name a few. "Fifty Percent Grey" also nabbed an Oscar nomination that year, but was beat out by Pixar's "For the Birds". (Shocking that Pixar won an award, I know. Did I mention they won several awards for those commercials I shared with you last week?)

Look for more of Robinson's work in 2009 when the live action remake of "Akira" is released. But for now, enjoy "Fifty Percent Grey."

Wednesday, March 05, 2008

1990's Commercials - Pixar Animation Studio

Did you know that originally, Pixar sold computers? For reals yo.
Back in '86, Pixar's main business was selling their Pixar Image Computer to the "high end visualization market", like the medical industry. Their hardware sold for $135,000, by no means an impulse buy. Well, in order to sell these bohemith they had to be able to show off its capabilities, so they hired on a Disney animator by the name of John Lasseter (whom I've discussed briefly in previous posts). And so he made some short computer animations using this technology - the humble beginnings of what would later become Pixar Animation Studios. You might have heard of them.

Well they didn't go from selling computers to making Wall E overnight. Along the way they had some major financial troubles, most likely stemming from the fact that not a lot of companies wanted to buy a $135,000 computer (did I mention the $35,000 workstation they had to purchase along with it to make it useful?). So to make some money in between total financial ruin and Toy Story, Pixar made commercials. 71 to be exact. (Check out more on the history of Pixar here - it's an interesting read).

I would be surprised if most of you hadn't seen at least some of these before, but I doubt that it's common knowledge that they were made by Pixar. The most popular and well known of their commercials were a series of Listerine and Life Savers ads. These were also the only ones I could find on the internet (with the help of my boy MM - 300 posts strong!). Looking back at these it's pretty amazing ... I never really thought about how much innovation went into simple things like selling me jelly lifesavers, and then selling me the hygienic product to remove their remnants from my mouth.









This last one is a little ways into the video - at approximately 48 seconds. You should be able to just click about halfway in and see it.

Thursday, February 28, 2008

Creature Comforts - Aardman Animation

Did anybody watch the Academy Awards on Sunday?

Well, despite being what some would call a movie enthusiast, I almost never watch the Academy Awards. I find most of it to be pretty boring, with the occasional exception of a Will Farrel / Jack Black moment, so I typically just check the winners the following day and wait for any funny bits to be filtered through the internet comedy colander that is MM.

This year, I thought that I would post the Academy Winning short here on the blog. "Peter and the Wolf" by Suzie Templeton and Hugh Welchman won this year, and it's definitely worth a watch. However, since it's 30 minutes in length, I'll let you catch that some other time. You can find it here.

What's intriguing about this years winner is that it taps into another form of animation I haven't show on the ol' blog yet - claymation. Essentially this is what most people call "stop motion animation". You place a character, snap a shot, move it a little bit, snap another shot, move it a little bit.. etc. Difficult and time consuming stuff (like most animation I suppose).

One animation studio that has specialized in this type of animation for quite some time is Aardman Animation Ltd. You've probably seen some of their stuff. Examples of their feature films include Wallace and Gromit, Chicken Run, and Flushed Away, just to name a few. In 1989, they won an Oscar in the Best Animated Short Film category for their claymation, "Creature Comforts." The animation appears to be a series of interviews with animals at a zoo, however in actuality these responses were taken from people living in low incoming housing and retirement homes, as well as one family residing in a local store somewhere in Britain. So as always with anything Academy Award related, there's a bit of social commentary in there too. Enjoy!

Thursday, February 21, 2008

Pyrats - Gobelins l'école de l'image Students

It's Thursday, and time for an animation from the wide world of ... well, animation.

Today's is another student film,"Pyrats", by a group of five from the Gobelins l'école de l'image school in Paris, France. "Pyrats" was made as an opening short for the Annecy 2006 International Animation Festival. According to the students' website, it was completed in 7 months, including the screenplay, storyboard and designs.

This is a 2D animation for the most part, although apparently some Flash as well as Maya was used to help out with certain elements. And we all know how much I love Flash.

The fluidity of the animation just astounds me, and the camera cuts which follow the action from person to person are just, well... cool. From the technical side of animation everything is really well done, and not only that, it's entertaining to boot. Enjoy!





"Pyrats" - By: Yves Bigerel , Bruno Dequier, Ben Fiquet, Nicolas Gueroux, and Julien Le Rolland

Facebook users and feed readers - click here to see today's video.

Thursday, February 14, 2008

A Gentleman's Duel - Blur Studio

Today's animation is from a studio that is somewhat beneath mainstream radar when it comes to computer animation. California based Blur Studio does work mostly for television, so unless you're one of those people, you've seen at least some of their work whether you know it or not.

Recognize this guy?


He's the dancing robot near the front of the screen on the FOX NFL broadcasts. Blur Studio was responsible for that.

But I'm not going to link you to a commercial, Blur also does animation shorts such as the one I'm sharing today, "A Gentleman's Duel." Thanks to Mr. Fenley for pointing this out to me a while back.




See what I did there? romance AND robots in the video. Neatly tying together that dancing FOX thing and Valentine's Day.

Man I'm good.

Thursday, February 07, 2008

Doll Face by Andrew Huang

So far in the Why Not Animation Thursday, we've done big studio funny 3D stuff (The ChubbChubbs! by Sony Animation) and some independent funny 2D stuff (Cat Man Do by Simon Tofield).

Today I'm going to share an animation that focused more on social commentary than straight comedy. "Doll Face" is a student made animation that garnered quite a bit of acclaim when Andrew Huang released the short in 2006. Andrew had this to say about his inspiration:

"My concept for 'Doll Face' stemmed from a series of drawings and paintings I did in high school that focused on robotic yet organic tree-like bodies. Some of my early artistic influences include musicians Björk and Radiohead, as well as artists and directors Chris Cunningham, Eiko Ishioka and Jan Svankmajer. I loved watching music videos and films that seamlessly fused actors with CG makeup/effects (for instance Björk’s 'Hunter' video or the makeup effects in The Cell) and I knew I wanted to direct a short film that incorporated that same kind of CG interaction."

In this short, Andrew fused real life acting with his mechanical CG elements through hand done compositing. This is essentially the equivalent of Photoshopping somebody's face onto somebody else's body, but over and over again for each frame in the video, at 24 frames per second, for about 3 minutes. Painstaking work - but I feel like the final product justifies the effort. Enjoy!


For more on the "making of", check out the rest of the interview with Andrew at AnimWatch.

Facebook readers, click here to see the embedded video.

Thursday, January 31, 2008

Cat Man Do by Simon Tofield

I tend to focus on 3D animation on this blog as it is my main area of study, but of course 2D is where it all started. In fact, Disney is finding a renewed interest in 2D animation of late, as can be seen with their recent animated / live action release, Enchanted. Other 2D feature films coming out in the next couple of years include The Princess and the Frog as well as the Pixar / Disney's Up.
From what I've heard and read around the internet, a lot of the 2D push is a direct result of Pixar's John Lasseter, who, after Disney bought Pixar in 2006, has become the chief creative officer over at the house the mouse built. Interesting, considering Lasseter is the guy who basically drove the entire 3D animation industry to where it is today.

Anyway, today's video is a 2D Animation by Simon Tofield, an animator at London based Tandem Films. I don't think this is anything that was made officially for Tandem, but rather just a side project by Tofield, who I would guess owns a cat.

Friday, January 25, 2008

Things they are a Changin'...

You may have notice that things look a little different around here at the ol' blogspot. Good eye friend. Nothing takes you by surprise.

I could tell you the change was an attempt to get away from the "Blogger" look, but that'd be a lie. This is just a modified blogger template. So you can still see many other blogs that look almost identical.

The real reason is because I posted that video on Monday and it was overlappying the sidebar on my screen - which really annoyed me. Sometimes I think I have a little OCD in me... but then I glance quickly around my room and realize that certainly isn't the case.

Dad you can verify that.

Also, now I should be able to post comics in their full size right on the blog page itself. No more "Clicking to Enlarge". Bonus!

Anyway, as a special treat to bring in the new blog design, I have another Stage 6 hosted video to share with you. The following short film is a movie called "The ChubbChubbs!". Some of you may have seen it before as it was released in theaters along side Stuart Little 2 and Men in Black II.

It won an Academy Award for best Animated Short that year (2002), and it was kind of a testing ground for Sony's animation studio before they took on full length feature films like Open Season and Surf's Up.

So without further ado, The ChubbChubbs!.



I'm planning on posting a video from the world of animation every Thursday from here on out, so make sure to check back often. Also, if you come across any good animations in your own searches, feel free to drop them in the comments.

Monday, January 21, 2008

Use It or Lose It

Apparently I forgot how to draw, so the comic is going to be a little bit late. Look for it probably later this evening (still on Monday - my banner does not lie).

In the meantime, enjoy the following animation with my apologies for the delay..

Wednesday, December 19, 2007

Steve Martin as ... Tobias Funke?

I've wrapped up my animation class for the month and, as promised, I have a new animation for you.

For this final project we took the same character we've been working with and animated him to a sound clip. We had a handful of clips to choose from, and we were supposed to choose one that we didn't immediately recognize. I chose one that I thought was funny but didn't immediately recognize as any particular actor. After listening to it for about the 900th time (literally), I finally figure out that it was Steve Martin from "Planes, Trains, and Automobiles", but I didn't remember that particular scene, which is the whole idea so that Steve's performance didn't influence my "acting".

That's right. Steve.

We're tight.

So here it is. Hope you enjoy. Check back for a new comic sometime tomorrow.

Friday, December 14, 2007

Learning to Walk Again....

Well I promised you new animation and that you shall have.

The last two projects involved an actual biped character, so I've had to move on from juice boxes.
The first involved making this character (The Blue Guy) get up from one chair and walk to another. He was also supposed to convey some sort of emotion - in my case I chose "fear"... but really this was all about getting the mechanics of a walk down.



In the second project we were supposed to show a change of emotion. We were given a certain selection of scenes to choose from, and I chose the one where the blue guy is on a blind date. In my scene, he's not excited about his blind date, as it was his mother who set him up on it. (Thank goodness for mother's who don't subject their sons to blind dates)



I took a little from some old Tex Avery cartoons for inspiration on that one.



One more project to go for the month. I'll be sure and post it up here for y'all once it's done.

Have a good weekend everybody.

Monday, December 03, 2007

This Message is Cody Ebberson approved...

I don't have a comic for you today. Again.

I know what you're thinking. "This reminds me of dark times in days gone by when Wheezy's comics would have months... nay... years between publications. I feel the end of the world is near. All must repent!"

Please don't do anything drastic people, let me explain. This month I'm taking a class called Character Animation, and so far it has been more demanding than any classes I've had before it. It's also been the most enjoyable. I have a project that's due today, and instead of taking Sunday night to make a comic like I normally do, I continued toiling away on my animation in the hopes of getting it as finished as possible before the final turn in.

So I, once again, apologize for comedic delay. Your comic enjoyment will continue tomorrow - so please check back.

Unlike last week's delay however, you get BONUS comedy as sort of a stop gap to a new comic. I hope you enjoy, since, although I would have a hard time turning down a career in web comics (I'm looking at you Penny-Arcade), this is what I actually want to do somewhere down the road.

The goal of this project I've been working on was to take an inanimate object, in this case a juice box, and make it seem alive. I wrote out a scene, sketched some ideas out on paper, then started animating.

So here you go. I hope you like it.



YouTube is being a little finnicky today, so if that embedded video isn't working, you can download the file here.

Wednesday, September 12, 2007

Is A-Ha still hiring?

Hey there folks. Just thought I'd give you another quick school update, since I know that's the real reason you come here. Sorry you have to suffer through so many comics to get to the good stuff.

In the event that both the movie industry and my gig with Dire Straights don't pan out, for the last month I've been working on some 2D animation skills during my aptly named "2D Animation" class.

This isn't Flash or anything like that. This is drawing on pieces of paper, lots of pieces of paper, then flipping them back and forth over and over again (like a flipbook), all the while erasing and fixing the horrible mistakes you made the first few times around. Once you've got to a point that you think looks good, you take digital images of all of your drawings, then make it into a video. The purpose of this class was to give us a good solid background in traditional "animation", that we can then carry over to the digital 3D world.

My teacher, Kathy Blackmore, was an animator for Disney for around 8 years, working on projects such as Brother Bear, Lilo and Stitch, and Mulan. Pretty amazing credentials in the 2D world. During the class, we did small projects that demonstrated various principles of animation.

So here's what I've been working on and although they look pretty simple, they took quite a bit of effort. I've looped all of the them because they're so short. Some are meant to be looped, others will have a bit of a jump when they go back to the beginning. Hope you enjoy!

Facebook viewers - click here to see the videos.





















Now at least I've got A-Ha as a backup.

Friday, May 04, 2007

This should at least get me a job with Dire Straits

For those of you keeping up, the beginning of May marks the end of my first 3D class, and thus ends my introduction to Maya. I believe y'all were promised an animation...

Well I thought I'd take you through the steps, from concept to final cut. This is the same pipeline major animation studios use, and since I'm now familiar, I'm expecting to start interviewing pretty much any time now.

For this particular project, each group was tasked with making a 6 second animation. Each member would contribute 2 props and 6 seconds of character animation for one character in the scene. My group, named Monkeys Out of Nowhere (Thanks Andy!) had five people, thus our animation has five characters.

The concept our group came up with was a western motif involving a gun fight between two poker players. My character was the bartender. To start with, we each made a storyboard that showed the timing, camera work, and overall action. Basically, it's a comic strip, so not surprisingly, this was the most straightforward part for yours truly.


(Click to Enlarge)

Once everybody had their storyboards finished, I created an "animatic". This is basically just a real rough animation using simple geometry and coffin-esque shapes for characters. Each group member would use this as a basic blueprint for animation, ensuring that nobody would walk their character through a wall or something. Just to give you the overall gist; two cowboys are playing poker. One gets up, shoots the other through a window. The sheriff busts in with a shotgun, and blasts the shooter over the bar. There's also a piano player, who runs away. Ready? Aaaaaand action!




Now that we had the basic blueprint, animation could begin. Everybody saved a personal copy of the animatic, brought in their rigged character (which I believe I shared with you in another post) and started animating. After each person was finished animating, everybody would share their animation for use by the rest of the group. Also, some environment detail was added (thanks JR) so that things didn't look quite so bland.

When creating the final scene, each group member was in control of their own camera work. The idea would be to "film" with an emphasis on your character, meaning that we would be producing 5 different videos. Here's my initial cut after animating and importing in the other characters.




Once that was finished, all that was left was texturing, lighting, and rendering (finalizing). We were limited to flat colors for our textures, so don't expect anything fancy. Of course if you have been expecting fancy - you've probably jumped ship to another blog by now. So now that you've suffered through the entire explanation of how I made it, here's my final animation.



Pretty nifty eh? Well, I think so anyway. In addition to that, we also had to do some individual work. For mine, I chose to do another 6 second animation. No lighting or coloring, this was just focusing on basic animation.




That's it for this month in Full Sail. Next month I'll be in a more advanced modeling course - so hopefully I'll be sharing some 3D models of ninjas, pirate monkeys, or maybe a T-Rex Who knows.

Oh in case you were wondering if this is how it's done in the real world, check out this and this. Admittedly, we skipped the voice talent part.

Tuesday, April 24, 2007

Wobbly Wheezy

This post marks two events. First of all, I have just cashed in my V card with YouTube. After taking oh so much from the internets, I've given back for the first time in video form. Now I don't feel so bad about being erroneously honored by Time Magazine.

The second event which needs to be marked, and was the reason for my YouTube contribution, was that I made an animation. Up until today, I had created things in 3D, and moved things around manually in some weird gray virtual world, but I had yet to make an actual movie file. Well here ya go. Wheezy's very first 3D animation. It really gets good near the end, so be patient.




Pixar here I come! It took probably a couple of hours of fiddling to get that far, so I can only imagine how long it took to make this:



A young fella named Dony made that animation for his Master's Thesis. Great job, if you ask me. Although I dunno if it can compete with all the intricacies and subtleties of "Dude stepping on Box".