Showing posts with label featured animation. Show all posts
Showing posts with label featured animation. Show all posts

Friday, September 12, 2008

TF2 Sniper and Sandvich - Valve

Today I've got some more video game animations for you. Why so heavy on the video game stuff lately? I dunno. Let's call it a theme month or something.

The guys over at Valve have released a few more videos to promote their game Team Fortress 2. For those of you that have been following my Twitter, you know that lately I've been on a bit of a podcast kick, and one of the podcasts I listen to is the ReAnimators. These are a group of video game animators that talk about various aspects of their industry. One interesting point they brought up was that in a field where photorealism is so strived for and desired, something stylized like Team Fortress 2 really stands out.

And I couldn't agree more. These promotional animations are the icing on that cake. For me, something unique and well designed like the Team Fortress 2 crew are so much more appealing to me than a Marcus Fenix or Master Chief (although I do like Master Chief's design in general). Just like movie animation, it seems like the more you try to make things look super realistic (Beowulf) the further you get from something appealing that I'm actually going to enjoy (Ratatouille).

Anyway enough chat from me. Here's the first video introducing "The Sniper."




That character has been around from the beginning, but the next "character" is something new that was only recently introduced to the game. There really isn't a lot of actual animation in this one, as in character movement, but the animation that is used is perfect for what needs to be accomplished.




Haven't had enough videos? Wander of to Immediate Regret and vote for who you think has the best picks in our "Best Will Ferrell Character" Draft. If I lose I have to go see Disaster Movie, which I believe is still rocking a 0% on Rotten Tomatoes. So go vote! (Preferably for me, but you should really watch the videos and decide for yourself).

Monday, August 18, 2008

Oktapodi - Gobelins l'école de l'image

Hey there everybody. I've been away from the internets a bit this week on account of my attendance as a student volunteer at this year's SIGGRAPH conference. SIGGRAPH is a computer animation conference held every year where studios and tech companies show off their latest and greatest achievements in the arena of computer graphics. All of the major animation studios are in attendance, and as such it's a great time.

There is an Animation Film Festival as well, which shows some great shorts throughout the week. This year's film festival was pretty spectacular in my opinion, and there were a lot of great shorts, including a few I've posted here on this very blog in the past.

The winner of this year's Best of Show and Audience Prize was a short called Oktapodi. This is another student work from the French Animation school Gobelins l'école de l'image. You may remember that crazy french name from another short I posted a while back - Pyrats.

Enjoy!




Oh yeah. Check out my new website!

http://www.DanAnimation.com

Lots of animation goodness on there, and more to come!
Thanks to Mr. Wirick for the design and implementation.

Friday, August 01, 2008

Changes - Daniel Martinez Lara

Woah! Look at that. I'm still posting over here too. Crazy eh?

Here's an animation we were shown during class the other day, and it made me chuckle. It's by Daniel Martinez Lara and company. Lara has a tendency to mix character animation with more realistic palettes, which generally turns out a pretty cool result. He seems to put a lot of thought into the camera for his animations, something that a lot of people take for granted.

The animation I'm sharing today isn't trying to be realistic, but the camera action is still fantastic. Hope you enjoy!



One of those camera shots might look familiar. It made me laugh this time too.


"Changes" - Daniel Martinez Lara


"For the Birds" - Pixar Animation Studios

Thursday, July 10, 2008

Looney Tunes - Chuck Jones

Hey there everybody. How ya doin'. Good? Good.

We just started our first class in a 5 month span in which I'll be making my demo reel, and our professor asked to to take a few minutes and remember why it was we wanted to get into animation to begin with (because, according to him, the next five months are going to test our desires a bit in terms of work load).

Well after thinking about it, there were a lot of factors in my life that got me started, but one of the earliest animations I can remember truly loving was pretty much any Looney Tunes short. The Disney shorts weren't being shown in front of movies anymore when I was a kid, and the Looney Tunes were playing pretty much in non-stop syndication, so I watched every minute, every episode, over and over.

Well, I managed to find a couple of them up on YouTube, and these ones in particular were favorites of mine. They also happen to be directed by Chuck Jones, one of the best known from Warner, at least by my age group.

Hopefully they'll bring back some fond memories for you too.







If you want more, Warner has been releasing them on DVD for quite a while now. Check 'em out here.

Thursday, July 03, 2008

Mandalorian Dance

Did you see Wall-E yet? Go see it. Best Reviewed movie of 2008 according to me. And Rotten Tomatoes apparently. I'm going to have to get a Blu-Ray (read: PS3) for that movie alone.

This week's featured animation was something I just found floating around the internets. I don't know much about it's back story but I do know that it is impressive in its own way. Not every animation has to be high brow artsy stuff.



Have a great 4th of July weekend everybody.

Friday, June 27, 2008

Wall-E by Pixar Animation Studios

Ok ok ok... I'm kinda geekin' out right now. Admittedly, I'm extremely biased when it comes to Pixar in general. But I am downright exploding with ... I dunno... SOMETHING about Wall-E. And I haven't even seen it yet.

In fact, emily tried to talk down my excitement a tad the other day, just on the off chance that I'm disappointed by the movie. What can I say, she's looking out for me :).

"Dan, I come here on the off chance that you posted a comic, and occasionally for videos. Not movie reviews for movies you haven't seen yet. Honestly. This blog jumped the shark back when you posted 'Rejected'."

Fine, fine. You want videos? I'll give ya videos. MORE WALL-E VIDEOS. These are more in the "Wall-E Meets" series of vignettes. Don't worry, not a spoiler in sight.












This last one has caused me to contemplate thievery on multiple occasions. I hear these things are wandering around the Disney theme parks, which happen to by right down the road from where I live. I could probably fit one in my car, right?




Lastly, check out Disney's website and wait for the intro to load up. Careful though, after the intro a trailer plays, so be prepared to hit the pause button if you're trying to save the movie for when you actually go see it.

GO SEE WALL-E.

Thursday, June 19, 2008

More - Mark Osborne

Today's featured animation is "More" by Mark Osborne. This was released in 1998, and was the first short to be filmed in the IMAX format. As with most things I throw up here, it won a ton of awards, and was nominated for an Academy Award the year it was released.

Animation wise, we're looking at another Stop-Motion, or Claymation piece, with a little 2D thrown in for good measure. There's a good interview with Osborne about his process overe at AnimWatch.

Check out Mark Osborne's official site here. Enjoy!

Thursday, June 12, 2008

Wall-E Vignettes

So emily and I just saw Kung Fu Panda last night, and I must say it was absolutely awesome. It was a good story, combined with great action sequences (although perhaps a bit of over use in the "slow motion to full speed to slow motion" department) and hilarious dialog from Mr. Jack Black. Not to mention the animation itself was superb. All around fantastic, and without question Dreamworks' best animated film to date.

That being said, my enthusiasm for Pixar's next offering can not be satiated that easily. June 27th I will assuredly be seated in a movie theater, waiting to watch a movie that has little to no dialog. A stark contradiction to the Dreamworks approach of throwing as many Hollywood stars as possible at everything they make. I think Jackie Chan had maybe two lines in Kung Fu Panda, and between Lucy Lui and Angelina Jolie there might have been a page of script.

Hopefully you've seen at least one or two articles / commercials about Wall-E. In the "viral" marketing department, Pixar has been releasing some vignettes of the cute little guy coming across objects from our world that he might not understand at first glance. For today's featured animation, I bring to you some brilliant animation by none other than Pixar Animation Studios.

Fun Fact: The sound designer that created the robot "voices" for Wall-E is Ben Burtt, the same guy who designed Chewbacca's voice, R2D2's blips, and that lightsaber noise, among other things. Enjoy!










Thursday, June 05, 2008

Marvel on the Small Screen

Today's video has been around the nets for a while now, but once again I have to give credit to Mr. Calendine for reminding me that it exists. Thanks Ben.

I really don't know much about the origins of this video, other than Marvel Comics had it put together to try and sell some more comics with their three current movie franchise characters. And I must say, it's pretty fantastic. So sit back, relax, and enjoy some super hero CG that wasn't ruined by any Hollywood interference.

Thursday, May 22, 2008

The Cat Came Back - Cordell Barker

Today's animation is an oldie but a goody. "The Cat Came Back" is an animation by Cordell Barker from 1988. Based on an old folk song by Harry S. Miller (originally titled "The Cat Came Back: A Comic Negro Absurdity"), the Barker's version leaves out most of the lyrics, using the animation to tell the story.

I remember this cartoon from my childhood - although I'm not sure where I saw it. Maybe Sesame Street? Anyway. Let me know if this brings back memories for any of you. Enjoy!

Thursday, May 01, 2008

Team Fortress 2 Character Trailers- Valve

I've been in a lab all night watching a little bar scroll slowly across the screen, rendering out this month's school project one pixel at a time. There's a comic in the works, I promise. Just not for today. I think by Monday I'll owe you three.

Valve is one of the leaders in the gaming industry. If you haven't heard of Half-Life, I would wager that you haven't played a video game in the last five years or so. But don't worry, I'm not sharing video game screen shots today.

Team Fortress 2 is a multiplayer first person shooter that was recently released as part of Valve's "The Orange Box" (which is a great deal, by the way). Prior to release Valve put out a series of animations introducing some of the character classes in the game. Taking heavily from the style of "The Incredibles", these things are pure gold. Great animation with hilarious, well defined personalities, this stuff just goes to show that film companies aren't the only ones capable of high quality character animation.









Monday, April 28, 2008

Fallen Art - Baginski

Stay with me folks. My class this months end Wednesday. We're almost back into sanity and with it, new comics. Just a few more days.

Today's Featured Animation is "Fallen Art" by Baginski. You can find the official website here.
In today's feature animaton world, it's rare that you get anything that's not kid friendly. "Fallen Art" is certainly not that - I'd say it falls in the realm of 'dark comedy'. Hope you enjoy!

Thursday, April 24, 2008

Rejected - Don Hertzfeldt

I'm really sorry. I truly am. I WANT to make a comic, but this month is just killing me with school work. I know when I say "Don't worry - comics will come back as soon as possible" you may be skeptical. After all, I don't have the best track record with this sort of thing. However, I really do plan on coming back with more comics. Just... after this hectic class thing is over with.

In the meantime, I'll share another hand picked Featured Animation. Many of you may have seen this before, but I doubt that those who have seen it will mind seeing it again. But since you don't come here for looking for just the same old stuff, here's some information that you might not know. Rejected, by Don Hertzfeldt, was released in 2000. Although it has the feel of something made for the internet masses, it actually won quite a few film festival awards, and was nominated for a 2001 Academy Award for Best Animated Short.

No joke. It's an Oscar nominated film. It's also been described by some as the "A Hard Day's Night" of our generation.


It's a little risque, as far as things I post on this blog goes, so be careful as the audio in particular isn't necessarily safe for work (ANSFW - the "A" is for Audio). You can find Hertzfeldt's website here. And now, "Rejected".



Since you did come here for a comic there is a bit of new Wheezy comic work floating around the internet today. In another collaboration with Enliv, today's comic by Kevin Chibar was a concept written by yours truly. Go check it out.

Monday, April 21, 2008

Animusic

So I'm a little off my game this month. Kinda hectic classes going on. So this week we're pulling another switcher-oo. Featured Animation today, comic on Thursday. Thanks for understanding.

Today's featured animation is more of a featured animation company, Animusic. This company, started by Wayne Lytle, is unique in that they don't animate their zany computer generated instruments by hand. Instead, they create fanciful and original instruments that are then animated by music they write themselves. In essence, the music drives the animation automatically, without the need for a person to hand animate to a music track. Pretty innovative and cool.

Today I've embedded "Resonance Chamber", but if you just type "Animusic" into YouTube you'll find a ton of these things. They also have quite a few DVD's available at your nearest Best Buy. Enjoy!

Thursday, April 17, 2008

Vincent - Tim Burton and Rick Heinrichs

Last week I shared "9" by Shane Acker, a short film that is being turned into a full length feature film by Tim Burton. This week I'm sharing some of Tim's (that's right, we're close) early work.

This short stop motion film "Vincent" was made by Tim Burton in 1982 with the animating talents of Rick Heinrichs. Even that early in Burton's career, he had a very distinctive style. "Tim Burton-y", I think would be the best way to describe it.

Here's a little Tim Burton trivia for ya. Burton used to be a Disney Animator. Not surprisingly, he didn't get much of his character design stuff in until after he left Disney to work on his own projects. I dunno how well a Jack Skellington type would have fit in with Bambi's mom.

And now - Vincent.

Monday, April 07, 2008

9 - Shane Acker

Facebook readers, click here to be able to see today's Featured Animation

Ok, I know I promised you a comic today, but unfortunately my laptop is still in the shop. I won't go into the details, but I am having something bothersome fixed with regards to the screen, and Apple hasn't given it back to me yet. So blame them.

Anyway, this week we're going to pretend Monday is Thursday and Thursday is Monday. This, of course, means today you get another featured animation! (And if your boss is on board with the whole switch-a-roo concept you'll have Wednesday off.)

"9" is a short film by Shane Acker that was released in 2005. It won a boat load of awards (see the full list on Acker's website), and was nominated for an Oscar for best animated short. Acker worked on the film part time for approximately 4 and a half years. During a portion of that time he was also working at WETA on a little movie called Return of the King, animating Mumakils, among other things.

From an interview in 2005:

"Technically I think the biggest hurdle I encountered, as silly as it may sound, was trying to get 9's zipper teeth to behave! In the end I had to do a lot of hand animation tweaks to wrangle it back in order. Its funny how you can obsess over the smallest of details. That's why I think animators are all insane!"

It's about 10 minutes long, but if you don't have the time right now make sure and come back later to check it out. Although the story itself is rather simplistic, the style and sound effects are fantastic. "9" has been picked up by Focus Features and is being made into a full length film by none other than Tim Burton (not to mention quite a bit of voice talent from the likes of Jennifer Connelly, John C. Reilly, and Elijah Wood). It's currently scheduled to be released in December of this year.



Again, sorry for the comic delay. Come back Thursday for a nice short 10 second chunk of visual entertainment. Or if you didn't catch last week's featured animation, make sure and see it. It's about 20 seconds, and, in my humble opinion, worth your time.

Thursday, April 03, 2008

A Tennis Game - Jose Estrella and Dan Weiland

Facebook readers, click here to be able to see today's Featured Animation.

It's Thursday, and of course that means that you get another featured animation from around the world. And since I just finished up my Animation Production class, today's featured animation is from none other than yours truly.

For our class this month, we worked in teams of two to create a short (extremely short) tennis match. Each person was to animate two shots, the first animating the serve and one return, and the other person animating two returns. All of the models, rigs and textures were provided for us, we were to concentrate on just the animations.

"Two tennis shots? That's like... 4 seconds Dan. Tops. Sounds pretty easy."

Well it's not exactly Toy Story, but we were to try and make these animations look as close to "production quality" as possible. We weren't going for absolute realism, just something that's believable and entertaining to watch. Also, if we wanted to be an "Animator" for our demo reel, we needed to score a 90% or better in this class. So the pressure's on.

"Ok enough yammering. Let's see some animation!"

Woah there bud. Not so fast. First, we start with some real life reference. This will be used as a starting point for our animation. Here are the references for my two shots.



After we do some rough thumb nails (hand sketched storyboard type things) of what we think the action will be like, we go into our first animation pass. This early on, we basically block in the important poses, just enough to "tell the story."





At this point we're trying to match poses between the real life reference and our scene.
Here's a few screen grabs for comparison.






Continuing on from there, we'll block in some of the "in betweens" - basically filling in the gaps and hammering out the details of what's going to happen.






Keep in mind, at this point the animation is just skipping from pose to pose. Even though it might look somewhat "fluid" it's just a slide show. Your mind is filling in the gaps. Between that pass and the final animation the computer will fill in some of those gaps, although I'll have to make a lot of adjustments to the way it does things to make it look better than just moving from point A to point B.

At this point in my animation career, it's very much trial and error. If something doesn't look right, you tweak it a little bit, try to find a better pose, and create another quick "playblast" (real time video to see the animation as it will look full speed), and assess if the changes you made are working or not. After any series of changes I'd make another video like this one, then watch to see if what I had done made things better or worse.

As the animation progresses, you start to move away from the reference a little bit, exaggerating certain areas and completely overhauling others. For example, in the Andy Roddick reference he kind of shorts the shot - he was in too close to the ball - so when he swings his arm is kind of crammed up against his body. In my animation, I chose to pull his arm out further away from his body so that it would look like a more powerful swing. That's just one example of the many eventually differences between the reference and my final scenes.

Also for this final pass, I have to go in and tweak all of the different animation curves. For this particular model, there were approximately 20 different controls (elbows, hands, feet, hips, etc), each with anywhere from 6 to 20 different variables that could be adjusted for any moment in time (translate x, y, z, rotate x, y, z, etc.) In the Graph Editor, you go into each curve and smooth out things, adjust the timing, add or remove keyframes, and so on. Here's a picture of all of the curves for each of the two shots.



You can isolate the different curves of course, and zoom in and out to concentrate on particular areas. I'm not working with that mess as is!

All of that leads to the final animation. There's certainly more to be done here, (there's no facial animation for example), but with the time constraints of the class this was where I had to leave it.





Once the animation was finalized, I rendered out the final image. This is when all the textures are applied and and motion blur is added (to make things FEEL faster). Each frame (at 24 frames per second) took about 5 minutes to render. To give you an idea of how simple this is, one frame of Transformers, if rendered on a single machine, would take 38 hours.

That's why they use more than just a single Macbook Pro for rendering over at ILM.

Once my partner and I had rendered out our separate scenes, we combined them to form "A Tennis Game." Enjoy!!

(Jose animated the blue tennis player, while I animated the red clad guy).



So that's it. A combined two months of work for 18 seconds, most of which was credits or titles. Still, I really enjoyed working on it, and hopefully you found the breakdown of the process at least a little interesting.

If you just came here just wanting a comic, come back Monday. I'll have one for ya. But in the meantime, the boys over at Enliv have switched to a Monday / Thursday schedule. What's today again...?

Wednesday, March 26, 2008

Animation Mentor Fall 2007 Showcase

Howdy everybody. I'm not sure if you're aware of this, but I graduate in November. If my calculations are correct that means I'm going to have a Bachelor's in Computer Animation in approximately... 8 months. That's less than a year! Yowza.

In the last three months of my tenure at Full Sail I'll be creating a Demo Reel to send out to prospective employers. Basically this is a compilation of short 8 to 10 seconds scenes that showcases the abilities I would like to do at a job somewhere. I've decided to specialize in animation. Hopefully this means that I'll get a job imbuing a character with life throuh movement (as opposed to a "modeller" who would create the character or a texture artist who would color to the character).

Now that I've made this decision, I've become interested in what other recent animation graduates have been putting out in the way of demo reels. Animation Mentor is an online animation school that gives certificates in "Advanced Studies in Character Animation". It was started by three fellas who worked on "Toy Story 2”, “Monster's Inc.”, “Finding Nemo”, “Star Wars” episodes I, II, and III, “Hulk”, The Incredibles”, and their students have been pumping out some really amazing animations.

Today I'm going to share with you their Fall 2007 Showcase - I assume the best of the best from their crop of students last year. An individual student's character animation demo reel will have about a minute and a half of short clips like these, and the ones shown here are at a high level of quality - definitely something for my to aspire to meet or exceed. Enjoy!




You can find an interview with the guys from Animation Mentor over at CGSociety.

Also - The guys over at Enliv have started posting on Monday AND Thursday. Which is awesome. So go check it out.